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Old Apr 17, 2009, 02:52 AM // 02:52   #1
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Question Whats your opinion?

Well i want to start off by saying that im new to this forum. This is i think my first post and was hoping to get an answer or maybe some opinions on what GW's players think.
Here it goes!!:

I started playing GW the first day it came out, and played for like 2 years or close to the release of Eye of the north.. Then quit and decided to play other online games. About a month ago I decided to start playing Guild Wars again but don't know which char will fit me now. Knowing that there are some new pve skills like the asura's some of the alliances and so forth.

Here are the kind of character type im looking for:
Supportive
Versatile
Can do Solo, like farming, vanquishing etc... (just cuz most of the time i play alone or with henchs)
Fun to play (not like throwing skills and that's it, like something strategic into it)

That's basically what i am looking foward to find in a character, if anyone could help me out, it will be very much thankful.

Hope you had a nice day and to see you in-game .
Thanks in advance

Last edited by boricuaguy; Apr 17, 2009 at 03:41 AM // 03:41..
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Old Apr 17, 2009, 02:58 AM // 02:58   #2
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Probably a Necro or an Ele seem right, both can solo farm, necros usually play a support role of some sort, or even play as a healer, while an Ele can play offensive or support. Necro's are strong with hero teams.
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Old Apr 17, 2009, 03:40 AM // 03:40   #3
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What about Paragons and Rits? Are they really that bad? i know melee classes are like not as important as casters, but paragons are a supportive character, same as rit.
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Old Apr 17, 2009, 03:52 AM // 03:52   #4
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Rits are pretty nerfed. Paragons are great support, but 0 soloability. You pretty much cant farm with them. For what ur looking for monk, ele or necro. (Monk can smite if ur bored of party support, gogo RoJ xD)
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Old Apr 17, 2009, 03:56 AM // 03:56   #5
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They are also good for soloing too. I just got tired of the whole perma stuff i mean its good for when i need to get an item or something, but everything i hear and see is "perma sin FTW!!" and you know is like u get tired of it. So was looking more into helping people, having a good time in pve and also being able to earn money reallly fast, cuz right now i got like 18k in storage hehe. Yea kinda broke, but oh well. So u think necro, monk or ele? and what about for pvp? which char is preferably good atm? i have a mesmer with all skills unlocked and kinda like it but don't know how to manage him in like gvg. Maybe cuz of the pt but in other places i do well. Any help with which char for pvp?

Ty once again
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Old Apr 17, 2009, 04:16 AM // 04:16   #6
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I have to disagree about Paragons. I'm not sure about your basic Imbagon, and my paragon is still on Istan, but as a Motigon, she's pretty tough. I know it's low-level, but she soloed two groups of monsters close to her level (8 at the time) without ever dropping below 75% health. They're even better when you put them with other paras (two of my guildies also run paras, and we work well together), be they heroes or what.
Also, key to good time in PvE: run a healer. Seriously. Much higher chance of survival (same in RA, which is why the only char I run there nowadays is my Resto Rit), as you control all the healing... and by extension, your PUG. Rits are great for this (I assume you were talking about Spirit Spam or Channeling Rits, Luminarus, when saying they were "pretty nerfed"? My Resto's still going strong) - grab a Monk secondary for the hex removal and Rebirth, pop some attribute points into Restoration and pack a good variety of skills, and you've got an excellent healer. Motigons work well for this too. However, I doubt the solo viability of a resto rit - or any primary healer except a Motigon with a spear - and they can be difficult to run with henchies (just TRY calling a target when you've got your hands full of urn), but at the same time you needn't rely on a stupid hench monk.
If you really want to earn quick cash, I suggest a Dervish. Durable, flexible, and a nice AoE attack make them good for farming, especially with their damage buffs (my Derv's new build has her doing upwards of 100 damage per hit even in the Realm of Torment). Due to their running skills they're also good for Treasure hunting, a great way to earn oneshot cash.
Unfortunately, I've had little experience in PvP beyond RA, TA, and AB, so I can't tell you much there. However, I can say that in PvE, I've had a ton of fun with my support characters, my Minion Master, my Dervish, and my Flex Ele (if you really want to try something different and fun, run an E/W tank...). Good luck!
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Old Apr 17, 2009, 04:55 AM // 04:55   #7
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Quote:
(just TRY calling a target when you've got your hands full of urn)
Ctrl+Shift+Space.
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Old Apr 17, 2009, 04:59 AM // 04:59   #8
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I would say monk. 600/smite <---pick one...you could farm mostly everything such as UW/FoW...55hp...and so on. Very supportive, by healing other players. Very fun to play...you could heal teamates, protect teammates, and smite enemys to death. I'm not sure about versatilty.
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Old Apr 17, 2009, 08:49 AM // 08:49   #9
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Quote:
Originally Posted by Skyy High View Post
Ctrl+Shift+Space.
Ah, thanks. I can never remember what that command is. Now I just have to deal with the huge bad habit of unthinkingly Ctrl+Spacing... I can just picture Qing's heroes:
Gwen: Ummmm, where's she going?
Pyre: Heh. Looks like she's headed straight for them. Stupid meat.
Gwen: Well we ought to do something about it.
Pyre: Why? She's prey anyways, and foolish prey at that.
Gwen: BECAUSE SHE'S OUR HEALER, YOU IDIOT CAT!
Pyre: Suit yourself. I'll be ready for a good meal when you two are done. *grin*

Still, now that I've rediscovered (with assistance) the ability to call without attacking, that's one less argument against the Rit.
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Old Apr 17, 2009, 02:03 PM // 14:03   #10
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necro all the way - support, solo, strategic, and they are fantastic in teams
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Old Apr 17, 2009, 02:15 PM // 14:15   #11
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Quote:
Originally Posted by Qing Guang View Post
Ah, thanks. I can never remember what that command is. Now I just have to deal with the huge bad habit of unthinkingly Ctrl+Spacing... I can just picture Qing's heroes:
Gwen: Ummmm, where's she going?
Pyre: Heh. Looks like she's headed straight for them. Stupid meat.
Gwen: Well we ought to do something about it.
Pyre: Why? She's prey anyways, and foolish prey at that.
Gwen: BECAUSE SHE'S OUR HEALER, YOU IDIOT CAT!
Pyre: Suit yourself. I'll be ready for a good meal when you two are done. *grin*

Still, now that I've rediscovered (with assistance) the ability to call without attacking, that's one less argument against the Rit.

Haha cheered my afternoon up
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Old Apr 17, 2009, 02:29 PM // 14:29   #12
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Seconding the dervish idea. I started playing one about a month ago & love it. Definitely takes a bit of finesse; there isn't one build that works for everything. You can do insane amounts of damage, though.

As far as secondary on a dervish, it usually doesn't matter. I find my skill bar is full of enchantments & scythe skills with no extra spaces, so I just put all my attribute points into scythe mastery, mysticism, and earth prayers & ignore the others. I have seen a number of people do a warrior secondary, just to use Wild Blow as a stance removal.
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Old Apr 17, 2009, 02:33 PM // 14:33   #13
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Welcome back to the game. I don't know why so many people attempted to answer your question, since it is one of those, "tell me what to do before I expiriment with it myself" varieties.

But it costs you nothing (zero, nada, zilch) to create new characters and play around a bit until you find what suits you.
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Old Apr 17, 2009, 02:47 PM // 14:47   #14
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Quote:
Originally Posted by dylyn View Post
Seconding the dervish idea. I started playing one about a month ago & love it. Definitely takes a bit of finesse; there isn't one build that works for everything. You can do insane amounts of damage, though.

As far as secondary on a dervish, it usually doesn't matter. I find my skill bar is full of enchantments & scythe skills with no extra spaces, so I just put all my attribute points into scythe mastery, mysticism, and earth prayers & ignore the others. I have seen a number of people do a warrior secondary, just to use Wild Blow as a stance removal.
I will third the Dervish idea. They're an awesome class that can do lots of damage and also have lots of self-healing and you can work builds to do pretty much everything.

My Dervish is my main, and the majority of my hours in the game are on her, even though I only picked up Nightfall just after Christmas. I use Monk as my secondary for condition removal - I use Dismiss Condition and even with only a few points in Protection Prayers is a decent backup heal as well as getting rid of pesky things like Blind.
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Old Apr 17, 2009, 04:28 PM // 16:28   #15
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My para is my favorite toon. You can't solo per say, but a para + Henchies/Heros can do any area, probably easier time then most other teams.

Another note about para, most teams in NM DoA (the ones that still pug) will have a paragon. DoA is probably probably the easier place to make money for a balanced team.
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Old Apr 17, 2009, 07:13 PM // 19:13   #16
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Quote:
Originally Posted by TheodenKing View Post
"tell me what to do before I expiriment with it myself" varieties.
But it costs you nothing (zero, nada, zilch) to create new characters and play around a bit until you find what suits you.
Well i mean, i have played all of em, but still cant decide. Cuz every profession has its pros and cons. For example the mesmers are good for one vs one fighting but don't have a lot of aoes. I also want to add that the classes that i like are the monks, necros, par, mes, ele's (eh idk used to like him, havent used him in a while, and rangers).

I have each character in my account lvl 20, but then again, i don't want to spend like a whole month or so doing a campaign, and then deciding to change profession and having to do it again... know what i mean? Thats why i am asking people to give me their opinions then i read them all over and decide.

No offense btw , its just the way im looking to find an answer about which character to play.

BTW, i have seen dervishes doing 130, rit doing the Vengful was Kaenei or something like that. What can you tell me about em? Nd why are the paragons able to solo? cant we mix them with other profession to make them capable of farming?

Ty for your support ppl and i reallllly appreciate the help.
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Old Apr 17, 2009, 07:20 PM // 19:20   #17
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Elementalists are pretty RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing sweet.
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Old Apr 17, 2009, 07:48 PM // 19:48   #18
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Quote:
Originally Posted by boricuaguy View Post
Here are the kind of character type im looking for:
Supportive
Versatile
Can do Solo, like farming, vanquishing etc... (just cuz most of the time i play alone or with henchs)
Fun to play (not like throwing skills and that's it, like something strategic into it)
Based on that right there, I'd say Monk.

1) Supportive - Monks provide defense through Protection Prayers and healing through Healing Prayers. Not much more 'supportive' than that available. Can also run 'damage support' though, using Smiting Prayers.
2) Versatile - I'm not even talking secondary class option, but Monk can do several things. Heal, Protect, Smite, and Bond are all well known, but what many people, especially new people, forget, is you can hybridize those things.
3) Solo farming - although Warrior may have been the first widely used solo farmer, Monk is probably the most versatile. Between solo and team farming, 55 and 600/smite, there are very few places a Monk can't farm.
4) Solo with hero+hench - this may be hard for some, as calling targets for the hero+hench to attack and keeping the hero+hench alive as thier Monk is not always easy. However, you can learn to do it, or you can take hero+hench healers and run a smite build instead. ANY class can do NM and HM both with hero+hench, just need to learn how.
5) Fun to play - nobody but you can answer this question. Since personal play styles and preferences vary greatly, nobody will be the same. I could say I love playing Monk because I love healing my team, but someone else could say they hate playing Monk because they want to use melee.

Ritualist is a close second to Monk. Rit can heal with Restoration Magic, and do damage with Channeling. Communing and Spawning fill more niche roles typically, but it is similar to a Monk with heal and smite. Problem with Rit is they can't solo farm as well as a Monk without a Monk secondary for some builds. And most people look for a Monk healer, not a Rit, although some may look for a N/Rt healer or an E/Mo healer.
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Old Apr 17, 2009, 08:52 PM // 20:52   #19
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^ Very true, on all counts. I highly recommend both Monk and Rit, though I have a slight preference for the latter over the former (mainly due to armor, appearance, and fun things like weapon and item spells). They're both flexible classes that can run damage, healing, or party buff/prot, depending on how you want to play; the only things they can't do are tank, weapon dps, or control what an enemy does. The main difference between them is that the Monk tends to depend more on enchantments, while the Rit relies more on spirits, item spells, and unremovable weapon spells. Both styles are effective when used correctly, so it's mostly a matter of preference.

A couple of things, though:
a) My Rit has always run Resto when she's PUGging, and she's never had much trouble finding a group. All you have to do is advertise the fact that you are indeed a healer - "Resto Rit LFG" works wonders, especially in sparsely populated outposts, like those in Factions, where parties are desperate for healers.
b)Though it's true Rits generally need to use a Monk secondary for solo farming, they do have a few skills they can add to the mix. Ashes like VwK are common parts of Rit farm builds, as are weapon spells like Vengeful Weapon and Resilient Weapon (beneficial because, unlike Protection Prayers enchantments, they cannot be shattered or otherwise removed until their duration is up). Ritualist/Monks can also take the active role in 2-man rit!600/smite farming builds (allowing for the possibility of doing the farm with a hero smiter). Besides, if you do choose to roll a Resto Rit, you really ought to be running /Mo (or /Me, if you insist) anyway for the hex removal (and Rebirth in PvE), since Rits don't have any (we make up for it with con removal that's actually in the main healing line, tyvm) .
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Old Apr 18, 2009, 01:58 AM // 01:58   #20
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Thirding the Monk or Rit, especially since you mentioned you already like monk.
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